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Jui-Te (Daniel) Yen
Jui-Te (Daniel) Yen
3D Artist/ 3D Art Integrator
Berkeley, United States

Summary

Motivated 3D artist with a focus on 3D art integration and
texturing/modeling for 3D characters/environments. Team player with
strengths in time management and organization.

Skills

Character Modeling3D ModelingRiggingTexturingDigital Painting

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Snowdrop
Snowdrop
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop

Productions

    • Video Game
      XDefiant
    • Year
      2024
    • Role
      3D Character Art Integrator
    • Company
      Ubisoft (US)
    • Video Game
      Captain & Company
    • Year
      2024
    • Role
      3D Artist
    • Company
      KAP Games

Experience

  • 3D Character Art integrator at Ubisoft
    San Francisco, US
    July 2024 - Present

    • Helped to ship the AAA game. Game title Xdefiant.

    • Integrate the daily deliveries from outsource vendors into folders

    for storage. Organize and QC the source assets to keep better

    optimization in mind. (e.g. Substance Painter, Maya). Update files

    in Perforce and integrate the needed assets into the engine. Set up

    and maintain the graphs for static characters with correct shaders

    and textures in the engine.

    • Worked closely with other 3D artists and ensured the quality

    of 3D assets before implementation into the engine. Performs

    quality assurance checks on the final artwork to ensure it shows

    correctly and consistently in the engine. Control the resolution

    and adherence to technical requirements such as texture size

    limitations and file formats in the game engine. Support the

    character artists and rigging artists for the following workflow.

  • 3D Artist at KAP Games
    US
    February 2024 - July 2024

    • Worked closely with the design team and the Teah art team.

    Focused on creating 3D character models and prop models.

    Improving the 3D model quality with the art direction. Set up the

    3D texture graph and solve any 3D-related issues in the engine

    (Unity).