Motivated 3D artist with a focus on 3D art integration and
texturing/modeling for 3D characters/environments. Team player with
strengths in time management and organization.
• Helped to ship the AAA game. Game title Xdefiant.
• Integrate the daily deliveries from outsource vendors into folders
for storage. Organize and QC the source assets to keep better
optimization in mind. (e.g. Substance Painter, Maya). Update files
in Perforce and integrate the needed assets into the engine. Set up
and maintain the graphs for static characters with correct shaders
and textures in the engine.
• Worked closely with other 3D artists and ensured the quality
of 3D assets before implementation into the engine. Performs
quality assurance checks on the final artwork to ensure it shows
correctly and consistently in the engine. Control the resolution
and adherence to technical requirements such as texture size
limitations and file formats in the game engine. Support the
character artists and rigging artists for the following workflow.
• Worked closely with the design team and the Teah art team.
Focused on creating 3D character models and prop models.
Improving the 3D model quality with the art direction. Set up the
3D texture graph and solve any 3D-related issues in the engine
(Unity).